Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jul 26, 2007, 08:39 AM // 08:39   #1
Pre-Searing Cadet
 
Join Date: Jul 2007
Advertisement

Disable Ads
Default The Team build you have all been waiting for?

Hey guys I think I finally made the team build for the 4 forgotten classes of GW for high end PvE areas: Dervish, Ritualist, Paragon, Assassin, and Mesmer!
Oh I hope I did this right...
Professions: 3 D/Me, 1 P/W, 1 P/Mo, 1 A/Me, 1 Me/E, 1 Rt/R
Name: The Abandoned Children
Category: Team

Profession: D/Me
Name: The 3 killers
Category: Tank/Damage
Attributes: Mysticism 11+3+1
Scythe Mastery 11
Inspiration Magic 8
Skills Set:
[skill]Vow of Silence[/skill][skill]Mantra of Flame[/skill][skill]Eremite's Attack[/skill][skill]Lyssa's assault[/skill][skill]Crippling Sweep[/skill][skill]Reap Impurities[/skill][skill]Rending Sweep[/skill][skill]Victorious Sweep[/skill]

Summary: What these 3 guys do is continuously attacking and spreading burning due to mark of rodgort and greater conflagration to kill mobs. They also use mantra of flame to decrease damage intake.

Profession: P/W
Name: The Shout Spammer
Category: Protection/Healing
Attributes: leadership 12+3+1
Command 9
Motivation 9
Skills Set:
[skill]Focused Anger[/skill][skill]"They're on Fire!"[/skill]"There's Nothing to Fear!"[skill]"Go For The Eyes!"[/skill]"Save Yourselves!"[skill]Burning Refrain[/skill][skill]Glowing Signet[/skill][skill]Signet of Return[/skill]

Summary: What these 3 guys do is they reduce damage to practically nothing and use angelic bond to fuel their adrenaline. Must be Rank 8 sunspear or higher.

Profession: P/Mo
Name: The Bonder
Category: Protection/Healing
Attributes: leadership 12+3+1
Command 9
Protection Prayers 9
Skills Set:
[skill]Angelic Bond[/skill][skill]"They're on Fire!"[/skill]"There's Nothing to Fear!" [skill]"Go For The Eyes!"[/skill][skill]Burning Refrain[/skill][skill]"Brace Yourself!"[/skill][skill]shield of Absorption[/skill][skill]Signet of Return[/skill]

Summary: What these 3 guys do is they reduce damage to practically nothing and use angelic bond to fuel their adrenaline. Must be Rank 8 sunspear or higher.

Profession: A/Me
Name: The 4th killer
Category: damage
Attributes: Dagger Mastery 12+1+2
Critical Strikes 10+1
Inspiration magic 7
Illusion Magic 4
Skills Set:
[skill]Fevered Dreams[/skill][skill]Death's Charge[/skill][skill]Black Mantis Thrust[/skill][skill]Black Lotus Strike[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill]Critical Agility[skill]Mantra of Flame[/skill]
Summary: What this guys dose is he dose a spike of damage to one enemy while spreading conditions to the others

Profession: Me/E
Name: Rodgort's Spammer
Category: Hexes/conditions
Attributes: Fast casting 11+3+1
Fire Magic 11
Inspiration Magic 8
Skills Set:
[skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Mark of Rodgort[/skill][skill]Mantra of Flame[/skill][skill]Ether Signet[/skill][skill]Leech Signet[/skill][skill]Ether Phantom[/skill][skill]Epidemic[/skill]
Summary: One of the most important members, the mesmer quickly spreads Mark of rodgort around to make sure the burnfest is assured and drains enemy casters energy.

Profession: Rt/R
Name: The 4th protector
Category: Protection/healing
Attributes: Restoration Magic 12+3+1
Spawning Power 9
Wildernes Survival 9
Skills Set:
[skill]Greater Conflagration[/skill][skill]Life[/skill][skill]Recuperation[/skill][skill]Recovery[/skill][skill]Pestilence[/skill][skill]Feast of Souls[/skill][skill]Spirit to Flesh[/skill][skill]Flesh of my flesh[/skill]
Summary: This Guy Helps healing and reduces damage before burning spreads

Team Summary: The Paragons keep ToF and TntF up at all times while bonding the dervishes. The ritualist uses non targeting healing spells to heal the dervishes and other people and keep up Greater Conflagration. The Mesmer keeps all the enemies Hexed with Mark of rodgort at all times and drains casters energy. Finally the Dervishes are the main source or damage and keep the enemies burning with the scythes AoE dmg.

I have not tested this build out yet, I just thought of it just now actually but It should work out:
Their on Fire r16: 37% Dmg Reduction
Theirs nothing to fear r8: 31% Dmg Reduction
Mantra of flame R8: 39% Dmg Reduction
Grand Total: 107% Dmg Reduction
So once everyone is on fire the tanks should receive 0 dmg!

I hope someone can test this out and see if this Build really is the team build a lot of players have been looking for!

Last edited by Forte Daruth; Aug 02, 2007 at 08:11 AM // 08:11..
Forte Daruth is offline   Reply With Quote
Old Jul 26, 2007, 11:11 AM // 11:11   #2
Tab
Jungle Guide
 
Tab's Avatar
 
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
Default

3 paras with that build is a waste.
Take one bonder, one Focused Anger/Nothing To Fear/GFTE/Save Yourselves spammer, and one SoR/SoP depending on the area.
Tab is offline   Reply With Quote
Old Jul 26, 2007, 03:56 PM // 15:56   #3
Pre-Searing Cadet
 
Join Date: Jul 2007
Default

Ok I edited it Thanks to ibreaktoilets and I decided to erase one paragon and add another forgotten on, The assassin!
Forte Daruth is offline   Reply With Quote
Old Jul 27, 2007, 12:32 AM // 00:32   #4
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

That Me/E is pretty worthless IMO. I would suggest using mind blast to pump out rodgorts (with arcane echo perhaps?), or use MoR.

Off the top of my head, something like:

Mantra of recall
Rodgort
liquid flame
power drain
glyph of lesser energy
epidemic/something
drain enchant/fireball/ether nightmare/tenai's heat/energy tap/res sig/mantra of flame/anything depending on area and energy
mantra of flame/res sig

Liquid flame under MoR is really nice, even at 12 spec. I might have overloaded the energy management a bit, I dunno, you'll have to play around with it.

I'd also suggest trying to put serpent's quickness on the ritualist to speed up recovery of spirits. And don't you need winter and greater conflag to convert both ele and physical damage to fire? If so, you might want to drop the sin for a ranger or rit/ran to carry both spirits without sacrificing space. Maybe run 2 resto rits, each with one spirit, some rit spirits, and some heals?
TheOneMephisto is offline   Reply With Quote
Old Jul 31, 2007, 12:08 AM // 00:08   #5
Jungle Guide
 
Darkpower Alchemist's Avatar
 
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
Default

[skill=card]Chorus of Restoration[/skill] This was on the Rit/Ranger bar

[skill=card]Vow of Silence[/skill] makes shield of absorption useless.

[skill=card]Mantra of Flame[/skill] on everybody? Who casting that much fire that all must have this stance? "ToF!" should stop fire damage well enough.

And last, but not least, no main monk to heal makes this suspect at worst. I would rather a monk that sat around and did nothing instead of no monk at all. The thought is good, its execution is what I would question.
Darkpower Alchemist is offline   Reply With Quote
Old Jul 31, 2007, 05:57 AM // 05:57   #6
Pre-Searing Cadet
 
Join Date: Jul 2007
Default

Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Chorus of Restoration[/skill] This was on the Rit/Ranger bar

[skill=card]Vow of Silence[/skill] makes shield of absorption useless.

[skill=card]Mantra of Flame[/skill] on everybody? Who casting that much fire that all must have this stance? "ToF!" should stop fire damage well enough.

And last, but not least, no main monk to heal makes this suspect at worst. I would rather a monk that sat around and did nothing instead of no monk at all. The thought is good, its execution is what I would question.
1. Heh heh my mistake I replaced that with pestilence
2. shield of absorption is for the bonder to reduce damage to him before MoR takes effect
3. The Mesmer spams MoR so much that everyone should be on fire and using the Mantra reduces damage while the ritualist uses non targeting healing spells to heal.
4. I created the build to try to not be dependent on mainstream primaries so thats why I did not include a monk...

Thank you for pointing out my mistake, man I feel silly for making that mistake but thanks for your input it is very well appreciated.
Forte Daruth is offline   Reply With Quote
Old Jul 31, 2007, 06:14 AM // 06:14   #7
Frost Gate Guardian
 
freakdaddy's Avatar
 
Join Date: Oct 2006
Location: Ohio, USA
Guild: Tales of Heroes[myth]
Profession: A/Me
Default

Nice attempt!

I like the thought behind it and the name of the team BTW

If it was more fine tuned i could see it being very effective; plus it would spice up the game a bit not playing as the same everyday Primary class builds.
freakdaddy is offline   Reply With Quote
Old Jul 31, 2007, 06:45 AM // 06:45   #8
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
Default

Please, tell me what Pestilence is? I have never heard of it.
runeseeker1 is offline   Reply With Quote
Old Aug 02, 2007, 07:49 AM // 07:49   #9
Pre-Searing Cadet
 
Join Date: Jul 2007
Default

edited the layout to display the info on skills

Last edited by Forte Daruth; Aug 02, 2007 at 08:13 AM // 08:13..
Forte Daruth is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:35 PM // 18:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("